<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0">
<channel>
	<title>PS3 Hacking Forums : Consoleaddiction.com</title>
	<description></description>
	<link>http://www.consoleaddiction.com</link>
	<pubDate>Mon, 20 Jun 2011 07:43:04 +0000</pubDate>
	<ttl>240</ttl>
	<item>
		<title>Help connecting PS3 to PC please :)</title>
		<link>http://www.consoleaddiction.com/topic/3357-help-connecting-ps3-to-pc-please/</link>
		<description><![CDATA[Hey guys, how do you connect your PS3 to PC to stream things?<br />
<br />
I have gone into my network <a href='http://www.x360keymall.com/' class='bbc_url' title='External link' rel='nofollow external'>key xbox 360</a> and it isn't detecting the PS3. I go on the PS3 and search for media devices and it doesn't detect my PC. Is there something i'm missing?<br />
<br />
Connected to the internet through <a href='http://www.ps3breakstore.com/' class='bbc_url' title='External link' rel='nofollow external'>PS3 Hack</a> my router, both PC and PS3 hooked up to ports on the router through ethernet cables. <br />
<br />
The PS3 can agme online and surf the <a href='http://www.bladelessfanstore.com/' class='bbc_url' title='External link' rel='nofollow external'>dyson fan</a> net fine. So it isn't a connection problem. More of a communication problem.<br />
<br />
Any fixes or advice?]]></description>
		<pubDate>Mon, 20 Jun 2011 07:43:04 +0000</pubDate>
		<guid>http://www.consoleaddiction.com/topic/3357-help-connecting-ps3-to-pc-please/</guid>
	</item>
	<item>
		<title>running flip under ubuntu linux</title>
		<link>http://www.consoleaddiction.com/topic/197-running-flip-under-ubuntu-linux/</link>
		<description><![CDATA[apparently flip was only designed for redhat, so it fails to find the usb device when run. also, the udev rules that are in the documentation are incorrect.<br />
<br />
1- fix udev to correctly set permissions on device when plugged in:<br />
$ echo '#add support AT90USB162 / Maximus AVR USB' | sudo tee /etc/udev/rules.d/71-atmel.rules<br />
$ echo 'ACTION=="add", SUBSYSTEM=="usb", ATTR{idVendor}=="03eb", ATTR{idProduct}=="2ffa", GROUP="flip", MODE="0660"' | sudo tee -a /etc/udev/rules.d/71-atmel.rules<br />
<br />
2 - add the "flip" group that the device will be owned by<br />
$ sudo groupadd flip<br />
<br />
3- add your own username to the flip group<br />
$ sudo usermod -G flip `whoami`<br />
<br />
4- replace $FLIP_HOME/libatlibusbdfu.so with the one from this archive:<br />
<a href='http://ubuntuforums.org/attachment.php?attachmentid=83967&d=1220481256' class='bbc_url' title='External link' rel='nofollow external'>http://ubuntuforums.org/attachment.php?attachmentid=83967&d=1220481256</a><br />
(found via this thread: <a href='http://ubuntuforums.org/showthread.php?t=901891&page=3' class='bbc_url' title='External link' rel='nofollow external'>http://ubuntuforums.org/showthread.php?t=901891&page=3</a>)<br />
<br />
then plug in your max avr board and start up flip. it will now detect the device over usb.]]></description>
		<pubDate>Fri, 24 Sep 2010 00:00:49 +0000</pubDate>
		<guid>http://www.consoleaddiction.com/topic/197-running-flip-under-ubuntu-linux/</guid>
	</item>
	<item>
		<title><![CDATA[Can't Play games throgh game manager]]></title>
		<link>http://www.consoleaddiction.com/topic/194-cant-play-games-throgh-game-manager/</link>
		<description><![CDATA[I used the PSGroove for MAXIMUS AVRUSB V1.0 hex to flash,  all work as it should.  I can backup the game I just can't play them using game Manager.  When I try it boots back to the start screen.]]></description>
		<pubDate>Sun, 19 Sep 2010 14:57:19 +0000</pubDate>
		<guid>http://www.consoleaddiction.com/topic/194-cant-play-games-throgh-game-manager/</guid>
	</item>
	<item>
		<title>PSJailbreak Payload Reverse Engineering!</title>
		<link>http://www.consoleaddiction.com/topic/193-psjailbreak-payload-reverse-engineering/</link>
		<description><![CDATA[From PSX-Scene.com<br />
<br />
The last part of the puzzle has finally been made public in "assembly" format now, for the original PSJailbreak design.<br />
<br />
The first part was done already, and that produced the USB hub, and plugging in and out, and the loading of the "payload". -- And the making of PSGroove. -- But now finally, the "payload" has been ripped apart, and make public in full assembly language, instead of just a bunch of HEXadecimal.<br />
<br />
<br />
Quote:<br />
1. It gets control at Exploit_Entry, which copies the rest of the payload to the fixed address 0x8000000000700000.<br />
<br />
2. Exploit_Main copies a resident part of the payload to another location, creates virtual USB device driver called "MOD" with 3 functions, hooks some VSH functions via TOC entry and does some permanent in-ram patching. when the work is done it zeroes itself out.<br />
<br />
3. The resident part has basically 3 purposes: (a)It manages virtual USB device, (b)It does some on-the-fly patching and &copy;It hooks all the game disk file accesses from the VSH.<br />
<br />
3a. The virtual USB device is needed to make sure the original PS3JB device in plugged in. Once the correct device is plugged (the one with the AAAAC0DE) device driver initializes the variable to 1 (see kmod_func1 - probably "identify device", and kmod_func2 - "initialize device"). If one pulls the device out, the function kmod_func3_call_panic "term device" is called which causes a kernel panic.<br />
<br />
3b. The on-the-fly patching part of the code is probably called on virtual memory page remapping and does additional patching in-place. It identifies if the pages requires patching byte calculating it's "hash" and comparing to the table entries. One of the patches enables developer menu/settings called "category_game_tool2.xml#root" which probably enables support of the pkgs and other dev stuff. <br />
<br />
3c. The hooks from the VSH are intended to redirect all on-BDVD file requests (or probably just "open") from VSH to the HDD saved backup. The launcher saves the base directory of the game started and after that all the file names are prepended with it. that's how the backup feature works. The LV1 still needs BDVD auth to launch the game, so the original disc in BDVD is still required.<br />
<br />
4. Adds a Syscall (Syscall 36) which will be called by Backup Loader to activate the virtual bluray drive with the correct backed-up disk. <br />
<br />
5. Patches the return value from Hypercall 99 so that we can launch unsigned apps.  <br />
<br />
News Source: <a href='http://twitter.com/Mathieulh' class='bbc_url' title='External link' rel='nofollow external'>http://twitter.com/Mathieulh</a><br />
Read More: <a href='http://ps3wiki.lan.st/index.php/PSJa...se_Engineering' class='bbc_url' title='External link' rel='nofollow external'>http://ps3wiki.lan.st/index.php/PSJa...se_Engineering</a>]]></description>
		<pubDate>Thu, 16 Sep 2010 06:55:05 +0000</pubDate>
		<guid>http://www.consoleaddiction.com/topic/193-psjailbreak-payload-reverse-engineering/</guid>
	</item>
	<item>
		<title><![CDATA[PS3 LV2 kernel 'exposed', could lead to more 'hacks' for PS3]]></title>
		<link>http://www.consoleaddiction.com/topic/192-ps3-lv2-kernel-exposed-could-lead-to-more-hacks-for-ps3/</link>
		<description><![CDATA[A dev has released 'LV2 memory dumper for the PS3. LV2 Kenel is reportedly the GameOS software that you see running and being able to modify those can lead to new hacks. The 'app' runs off of PS Groove 1.1 and 'blackb0x' promises more similar tools in the future.]]></description>
		<pubDate>Tue, 14 Sep 2010 02:16:31 +0000</pubDate>
		<guid>http://www.consoleaddiction.com/topic/192-ps3-lv2-kernel-exposed-could-lead-to-more-hacks-for-ps3/</guid>
	</item>
</channel>
</rss>
